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SCENES AND SCENARIOS

PARADOXES OF WELLBEING: THE CONSUMPTION OF THE IMAGINARY AND THE IMAGINARY OF CONSUMPTION

SANTA CRUZ DE TENERIFE

USES AND ABUSES: PARADOXES [ESPACIO CULTURAL EL TANQUE]

Romy Achituv

Widnau Stadtlounge (Citylounge ) St. Gallen

Widnau Stadtlounge (Citylounge ) St. Gallen

The roof-scape. Infografía Museo Arus (SLA)

The roof-scape. Infografía Museo Arus (SLA)

Para-site Art Space Hong Kong

Para-site Art Space Hong Kong

BENOWHERE

2007
Interactive application

This interactive application is an experiment integrating a moving video image into a wider static visual context. It is also a prototype for an alternative structure for non-linear cinematic narrative.

As the active video window moves across the screen it leaves a visual trail which is a trace of the time and space of the cinematic path. The user can manoeuvre back and forth through each scene creating and erasing moments in time, laying down a panoramic still that also represents a captured slice of time, then returning to view the scene unfolding and coming alive.

Any quantity of takes that share part or all of a common backdrop, can be easily integrated in a single panorama, in such a way that the non-linear transitions from one scene to another can be made through a pan by the user without having to use cuts or fades. In this way the illusion of spatio-temporal continuity is produced.

Dietmar Offenhuber

BESENBAHN 10'. 2007

2007
Video

This video shows fragments of the city of Los Angeles. The repetition and temporal reordering of sequences creates a stream of images that can only be read through the speed of the travelling camera. When the movement slackens, the images begin to degenerate into repetitive fragments.

The important thing in moving images is the fact that they are moving and not the cause of the motion. This work explores the forms of perception transmitted by technological media.

The video has been screened at various festivals and received honorary mentions at ZKM (2003) and Transmediale (2002)

PLEASE STAND BACK! 7’.

Video

Architecture forms all sounds we hear. Urban architecture is a sound box, it shapes a space, wherein the range of sounds which surround us is resounded and reflected. This video deals with sounds in cities, by analysing sound structures which are triggered by urban buildings and facilities. They focus on the aspect of movement in the city, which reinforces a dynamic experience of the urban soundscape: particular sounds emerge through movement, sound and its timbre evolves from material and space.

The aesthetic quality of the animated sound perception eschews forms of audiovisual representation generally considered as natural. In this fragmentation that defines the space through intervals of time, a form of experience that remains hidden because of its familiarity is brought to light.

The video has been screened at the following festivals: Sundance Film Festival, Park City, Utah; Hong Kong International Film Festival; Microwave Festival, Hong Kong.

Stéphane Kyles

Subway Layout

2008
Installation

Interactive installation analysing and reproducing the lineal transformation of navigating in public spaces.

The piece navigates the architectural context of the metro in Prague. A continuum of images representing journeys on the metro, previously recorded from the beginning to the end of the line, bringing us into close contact with architectural details, textures and the travellers in the long tunnels.

Carsten Nicolai

Invertone

2007
Sound installation

An experimental installation with two loudspeakers, sound, modular foam acoustic panels based on the phenomenon that results from the subtraction of inverted sound waves. In a room coated with white sound absorbing acoustic foam, a white noise sound is emitted from the two speakers. All over the room the sound is evenly present except at the centre point right in the middle between the speakers. It is a metaphor for two equal forces cancelling each other out and producing the opposite effect of “silence”. A space transforming sounds into their absence.

The world is increasingly noisier: there are more and more contrasts and it is more difficult for man to relate with nature, with the environment. The human being is capable of perceiving and extracting “silence” from a world in conflict (in this case sound).

Carlos Martínez y Pipilotti Rist

Widnau Stadtlounge (Citylounge )

ST. GALLEN 2006
Photography, computer graphics, plans

Location: St. Gallen (Switzerland) Raiffeisenplatz, St. Gallen

Client: Raiffeisenbank St. Gallen, City St. Gallen

Competition year: 2004

Design Year: 2004 - 2005

Construction years: 2005

Surface area: 4600 m2

Once you enter the area between the Vadianstrasse, Schreinerstrasse, Gartenstrasse and Kornhausstrasse, the redesigned Raiffeisen quarter reveals one of the main objectives of its concept before you have even set foot in it: a blazing red, surprisingly soft floor covering made of granulated rubber boldly attracts the visitor’s attention, embodying the welcoming gesture of breaking up the introverted, heterogeneous character of the district. The perception of the Raiffeisen quarter as a once fissured conglomerate of leftover areas and traffic functionalities has undergone a lasting change, with the new flooring unifying every square and spared spot into a homogeneous whole whose inviting extension goes as far as the pedestrian zone.

A particularly identity-building feature is its function as a haptically pleasant, cosy carpet, which allows the covering to create a convivial atmosphere. In this light, the idea of a publicly accessible ‘lounge’ forms the underlying leitmotif, with the aim of establishing harmony and consistency as well as duly assuring the quality of the quarter as a visitor-friendly place close to downtown. Furnishing elements such as seats, banks and tables emerge from the carpet covering as free forms. The uniform surface of the flooring resembles a cloth that unfolds over the entire furniture and that, despite its resilience, is smooth and charming to every single touch.

Oliver Berhmann y Aitor padilla

¿Qué debe tener una plaza para ser patinable?

2009
Video, photography

Each skater describes the advantages and disadvantages of the place where they skate, and give their opinions on the urban space in question: - The ground: smooth surface without deep cracks so that the board doesn’t catch. - Different levels: varying heights enable jumps from one level to another. - Kerbs: these should be right-angled and of hard slippery materials, both on the surface and the angles. - Railings: rounded or square without adornments on the banister or handrail which would impede sliding, at a moderate height, on an angle or straight. - Curves and corners: curves and angles on smooth and slippery surfaces. - Fixtures: should have features similar to kerbs. - Floral elements: flowerpots, shrubs etc.

Sla

Elisio - The Celestial Space Over AroS 2007

2007
Photography, computer graphics, plans, model

The roof of the museum is transformed into a billowing roofscape - a new kind of urban space on top of the museum, in close dialogue with the sky. In that way the roof-scape opens the building to its surroundings instead of – as a roof traditionally does – closing it. The floor surface is gently levelled as an open and non-hierarchical landscape. Unique spaces are created with infinite possibilities for exhibiting and experiencing. A cityscape for people to enjoy and works of art to dwell in.

The roof-scape is a very light and multilayered space that enables different patterns of movement and multiple views of the city, the bay and the sky. It forms a context for the curved Mirror and an urban space where people meet, circulate and recreate. Depending on the movements and pauses of the museum guest, the view of the surrounding city of Århus changes. The fluctuating weather conditions and the time of the day influence the perception of the place - all of which will inspire the guest to visit the place again and again.

feld72

feldwelt

2008
Photography, computer graphics

The city itself has become an object of desire, the need for growth masks a non-reflexive anxiety to build and develop for the very pleasure of doing so. feld72, a group of Austrian architects posit a series of serious questions, yet not exempt from humour.

Estudio 4

Skatepark Vecindario.

2006
Diagram, photography, plans

Located, alongside other equipment, on the periphery of the town centre, on a vast plain that extends until it meets the imposing relief of the massif central. On a smaller scale, the plaza imitates the geometry of the territory, moulding the ground, fractioning it and carving it to elevate to a relief of slopes and ramps, inclines and bumps on which to skate, opening this fold in the space to leisure, cyber and café uses, and creating in the different levels a scenario-plaza sheltered from the strong winds.

Zira02

Paradise misery

2009
Installation

In Paradise Misery “we build your dreams between nine golf courses and white sandy beaches”. Paradise Misery reflects on the kind of real estate speculation that is now reaping the fruits of the property boom in the current crisis. What it is in fact is an antiproject. An anti-promotion based on real cases, offering mirages of long term mortgage payments. The idea is to depict the Spanish property market like a kind of architectural pornography in Europe: on sale to the highest bidder. To this end, advertising slogans are co-opted with a limited collection of resources, repeating over and over again the same clichés of “creating dreams, building realities”.

This “investment in the future”, an invasive social genocide with its golfing aesthetic, has led us to a situation where city planning projects are no more than strings of numbers that ignore any criteria of sustainability, producing models of city planning where social relationships between neighbours border on alienation. This is Paradise Misery, the culmination of a massive process of occupation of the territory.